Which Destiny 2 class should you choose? The class system behind Bungie’s hit looter shooter has changed a lot in the many years since Destiny 2 players first took on the Red Legion in the fight for the Light. Though Destiny 2 still includes its Warlock, Titan, and Hunter classes – the same ones that first appeared in the original Destiny game – the once-simple Arc, Solar, and Void elemental subclasses have grown to include Aspects, and Fragments. The game also now includes the Darkness-based subclasses Stasis and Strand, as well as the complex Prismatic subclass.
Each of the Destiny 2 classes has a unique kit that leverages one of the game’s five elements to allow players to develop builds that suit their specific style of play. The team at Bungie is constantly iterating to keep the game fun and fresh in what many say is one of the best free PC games out there. While this is great for Destiny 2’s most active players, casual players, and newcomers may struggle to keep up with the game’s evolving subclass systems and how they differ from other FPS games, especially with the arrival of the Destiny 2 Strand subclass which has reinvented the style of play.
How to choose a Destiny 2 class
When creating a Destiny 2 character, players can choose whether they want to be Human, Exo, or Awoken. While each race has an interesting backstory within the context of the game’s lore, your choice won’t impact your gameplay experience and you’ll only actually see this change represented when roaming around in the game’s social hub, the Tower. At this stage, choose whatever you desire and customize your Guardian’s look accordingly.
More importantly, players can choose between one of three classes: Warlock, Titan, and Hunter. You’ll spend a lot of time building and developing your character, so it’s best to try to understand the nuance of each class instead of blindly selecting one. Although players can have up to three characters and, therefore, a character of every class, it takes time to learn to play each. So, you want to be thoughtful about your initial choice, even if you ultimately choose a different class later down the line.
Destiny 2 classes explained
Destiny 2’s Guardian classes are very different from one another. Their unique abilities are designed for distinct playstyles, which players can adjust and amplify with subclass modifiers. It’s also worth noting that while there are important differences between each class, they’re not fundamentally different in the way that MMO archetypes are – you’re always pretty mobile and can switch between offensive and supportive abilities depending on the type of activity you’re embarking upon.
Here are the three main Destiny 2 classes.
- Warlock
- Titan
- Hunter
Warlock
Warlocks are versatile characters with balanced playstyles. This class’s abilities are relatively straightforward compared to those of Titan and Hunter, relying on buffs for themselves and allies.
With the option to choose between a Healing Rift and an Empowering Rift, which… heals and strengthens the damage dealt by anyone in it respectively, the Warlock’s class abilities highlight both offensive and defensive gameplay. This makes the Warlock class a solid choice for players focusing on Destiny 2’s numerous PvE activities. They’re often strongest when buffing their teammates, so they’re a staple of end-game raiding especially.
Their jump is arguably the most difficult to get used to, as they generally glide slowly over the battlefield. While the Super Ability changes significantly depending on the subclass, Warlock supers are generally about casting or throwing elemental effects – they’re sort of like space mages.
Titan
Titans sacrifice agility and dexterity in favour of strength and defense. For a class ability, Titans can pick between The Towering Barricade – a tall, see-through wall that protects all Guardians behind it – or a Rally Barricade, which lasts a shorter time but increases weapon reload speed, stability, and range while behind it. Arc and Prismatic Titans can also select Thruster, a dodge ability. Nevertheless, Titans make good team players for coordinated PvP and PvE activities. The Titan’s movement can be a little tricky to get used to as it’s effectively a jet-powered glide, rather than a traditional jump or double jump.
The Titan is also great if you’re trying to solo content, as they’re not only durable but can create their own cover to hunker down behind.
Hunter
Hunters are tacticians, snipers, and lone wolves. Their kits emphasise movement and stealth, and while that evasiveness can be handy in a team environment, it’s mostly self-serving. Though they reap benefits such as dodging abilities and invisibility, they require more precision in timing and execution. The Hunter class suits serious players who can execute more complex mechanics, especially in PvP settings.
The Hunter’s class ability is a dodge move – you can pick either Gambler’s Dodge, which replenishes your melee, or Marksman’s Dodge, which reloads your currently equipped weapon. The Hunter can equip any one of several ultimate abilities depending on which subclass they pick, but their main use is dishing out massive amounts of damage.
The Hunter probably has the highest skill ceiling in Destiny 2, but it’s also the hardest to learn and the least forgiving when you make a mistake. There is a small mercy in that the Hunter’s jump ability is a classic double jump, so it’s easy to use if you’ve played a few other shooting games.
Destiny 2 subclasses explained
Destiny 2 characters can easily swap between six elemental subclasses, though each character class utilises these elements quite differently. Arc emphasises electricity and speed, Solar harnesses the power of fire for powerful buffs, Void leverages dark energy and gravitation, Stasis is all about the power of the cold, Strand manipulates the environment, and Prismatic combines a bit of everything.
Each class has a different set of traits tied to each elemental subclass, and players can further modify these with Aspects and Fragments. Aspects allow players to tailor their gameplay experiences by choosing class-specific perks to complement their special ability, grenade, jump, and melee abilities. Fragments are available across classes and provide additional perks that reward specific character actions. The strongest character builds to make the most out of strong synergies between Fragments, Aspects, armor mods, and weapon selection. You can read more about Aspects and Fragments in our Void build, Solar build, and Arc build guides.
New players gain the ability to tap into the Void subclass early in the game but will have to complete a series of objectives to learn the others. You can unlock the additional Light elements by completing the New Light campaign and corresponding quests from Ikora in the Tower. Then, follow the quest lines and instructions to unlock Aspects and Fragments.
To unlock Stasis, players must own the Beyond Light DLC and defeat the campaign’s final boss. After that, you must talk to the Exo Stranger on Europa to unlock additional Aspects and Fragments. This process can be quite a grind, so prepare to put some time in to unlock these modifiers.
To unlock Strand, simply progress through the Lightfall campaign and Osiris will give you a one-to-one tutorial on how to master the use of Strand, including a perpetually irritating boss fight with incredibly catchy music.
To unlock Prismatic, all you have to do is beat the first of the Destiny 2 The Final Shape missions. That’s right, it’s that easy. However, while the subclass is unlocked almost immediately in the expansion, you’ll still have to upgrade it. Additional Supers, Aspects, and abilities are unlocked as you progress through The Final Shape’s campaign, and you will have to hunt down the Destiny 2 Prismatic Fragment locations too. As for what to use out of all the options you’re given, check out the best Destiny 2 Prismatic builds.
Warlock subclasses
Dawnblade: Warlock Solar subclass
Dawnblade is excellent for newer players due to its straightforward Daybreak Super Ability. However, that’s not all it has going for it. Well of Radiance is also a powerful group ability that can be deployed to deal massive damage to a single target.
Dawnblade Super Abilities
- Daybreak: Fly and wield a flaming sword that unleashes a deadly wave of fire with each swing.
- Well of Radiance: Throw your sword into the ground to scorch nearby targets. The blade projects an aura for nearby allies that regenerates health and shields and enhances damage.
Aspects
- Heat Rises: This allows you to fire weapons, melee, and throw grenades while gliding. Holding the grenade button will consume a grenade and activate Heat Rises, causing any final blows while airborne to extend Heat Rises’ duration and grant melee energy.
- Touch of Flame: Buffs the Warlock grenade.
- Icarus Dash: The Guardian can dodge quickly while airborne. If Heat Rises is active, gain an additional dodge.
Stormcaller: Warlock Arc subclass
Stormcaller abilities can inflict large amounts of damage on enemy hordes in PvE.
Stormcaller Super Abilities
- Stormtrance: A chain of lightning that electrifies enemies.
- Chaos Reach: A channeled beam of Arc energy.
Aspects
- Electrostatic Mind: Defeating goes using Arc abilities or eliminating jolted or blinded targets creates an Ionic Trace, which makes you amplified.
- Arc Soul: Rift creates an Arc soul that shoots at targets ahead of you, and enemies who pass through your well also gain an Arc Soul. Amplification improves Arc abilities.
- Lightning Surge: While sliding, activate your charged melee ability to blink forward, and jolt targets while you materialize.
Voidwalker: Warlock Void subclass
Voidwalker’s Void Soul and Devour buff pair to syphon health from enemies. However, a player can instead choose to optimise grenades for maximum damage. When combined with effective perks, additional grenade damage can contribute to melee ability regeneration or health regeneration.
Voidwalker Super Abilities
- Nova Bomb – Vortex: Pulls all enemies towards Nova Bomb.
- Nova Bomb – Cataclysm: Causes Nova Bomb to detonate, releasing a volley of heat-seeking projectiles.
- Nova Warp: This lets the player teleport short distances and release explosive energy in bursts.
Aspects
- Feed the Void: Triggers the Devour buff whenever a player kills an enemy using a Void ability.
- Chaos Accelerant: Makes grenades much more powerful.
- Child of the Old Gods: Functions similarly to Arc Soul but also weakens enemies while granting grenade and melee energy whenever regenerating health while inside a rift.
Shadebinder: Warlock Stasis subclass
The Shadebinder Warlock Stasis subclass is challenging to perfect but comes in handy against large crowds.
Shadebinder Super Ability
- Winter’s Wrath: Summons a Stasis staff, which casts Stasis shards that freeze targets. The player can then trigger a shockwave to shatter all frozen targets.
Aspects
- Iceflare Bolts: Spawns seeking projectiles. These will shatter a frozen target, which will extend to and freeze other targets.
- Bleak Watcher: Turns your grenade into a turret that fires slowing projectiles at enemies.
- Frostpulse: The player’s rift sends out a shockwave that freezes nearby enemies.
Broodweaver: Warlock Strand subclass
The Warlock Broodweaver uses the power of the Weave to manipulate Threadlings, spider-like entities to do its bidding.
Broodweaver Super Ability
- Needlestorm: Launch Strand-based missiles at enemies, detonating them and spawning Threadlings to hunt foes.
Aspects
- Weaver’s Call: Rift cast weaves three Threadling eggs that hatch upon hitting a surface. Any that may be perched on the Warlock will turn into additional eggs.
- Mindspun Invocation: Improves Warlock abilities. Grapple melee weaves three Threadling eggs on target. Can consume Threadling grenade to spawn a full set of perched Threadlings. Can also consume shackle grenade to gain a buff that suspends detonation on kills.
Warlock Prismatic subclass
The Warlock’s Prismatic subclass is arguably the best of the bunch, able to deal incredible damage without putting yourself in harm’s way while also having excellent survivability thanks to Devour.
Because of how Prismatic takes elements from other subclasses – Light and Dark – it’s a little more complicated when it comes to understanding what you can do and creating a build. Your combination of Super, grenade, melee, and even class ability choices is more important than ever.
Prismatic Warlock Super Abilities
- Song of Flame: Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. Your melee will launch additional Solar projectiles and your grenade is replaced by a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets. While active, you and nearby allies regenerate ability energy faster, are more resilient, and Solar and Kinetic weapons scorch targets.
- Nova Bomb – Cataclysm: Causes Nova Bomb to detonate, releasing a volley of heat-seeking projectiles.
- Stormtrance: A chain of lightning that electrifies enemies.
- Winter’s Wrath: Summons a Stasis staff, which casts Stasis shards that freeze targets. The player can then trigger a shockwave to shatter all frozen targets.
- Needlestorm: Launch Strand-based missiles at enemies, detonating them and spawning Threadlings to hunt foes.
Transcendence
- Freezing Singularity: Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
Grenades
- Healing Grenade: Cures allies on impact and creates an Orb of benevolent Solar Light, grinding restoration to allies when picked up.
- Vortex Grenade: Create a vortex that pulls targets inward and continually damages those trapped inside.
- Storm Grenade: Call down a focused lightning storm.
- Coldsnap Grenade: Freezes on impact and sends another seeker to find and freeze targets.
- Threadling Grenade: A woven projectile that reweaves itself into Threadlings to seek out targets.
Melee
- Incinerator Snap: Snap your fingers to create a fan of burning sparks that explode and scorch targets.
- Pocket Singularity: Launch an unstable ball of Void energy that detonates when it nears a target, pushing it away from the blast and making it volatile.
- Chain Lightning: An extended-range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.
- Penumbral Blast: Raise your Stasis staff and send a blast of Stasis damage forward to freeze targets.
- Arcane Needle: Sling a woven needle that will embed in your targets, unraveling them. Activate your melee ability again to chain up to two additional attacks.
Class abilities
- Healing Rift: Conjure a well of power that continuously heals those inside.
- Empowering Rift: Conjure a well of power that increases weapon damage for those inside.
- Phoenix Dive (Solar): Dive to the ground and create a burst of Solar Light that cures nearby allies.
Aspects
- Hellion: Activate your class ability to summon a Solar mortar that lobs flaming projectiles at targets and scorches them.
- Feed the Void: Defeat a target with any ability to activate Devour, restoring health, grenade energy, and extending the buff on final blows.
- Lightning Surge: While sliding, activate your charged melee ability to blink forward, and jolt targets while you materialize.
- Bleak Watcher: Turns your grenade into a Stasis turret that fires slowing projectiles at enemies.
- Weaver’s Call: Rift cast weaves three Threadlings that seek out targets. Enemies defeated by Strand damage have a chance to generate a perched Threadling.
Titan subclasses
Sunbreaker: Titan Solar subclass
The Sunbreaker’s Hammer of Sol ability makes them a worthy foe in both PvP and PvE.
Sunbreaker Super Abilities
- Hammer of Sol: Summon a throwable hammer that shatters into molten shards on impact.
- Burning Maul: Summon a flaming maul and crush your enemies with the force of an earthquake. Players can either spin the maul around them or slam it into the ground.
Aspects
- Roaring Flames: Final blows with Solar abilities or ignitions increase the damage of Solar abilities. This stacks three times. This Aspect has 2 Fragment slots.
- Sol Invictus: Solar ability final blows, Hammer of Sol impacts, and scorched targets create Sunspots. In a Sunspot, your Super drains more slowly, and abilities regenerate more quickly. These Sunspots also scorch and damage targets, and entering a Sunspot applies restoration.
- Consecration: While sliding, activating your charged melee launches out Solar energy, which damages and scorches targets. While airborne, activating your charged melee again slams you into the ground and creates a large wave of Solar energy. If the wave hits a scorched target, it ignites.
Striker: Titan Arc Subclass
Fists of Havoc is a powerful Super ability and is good for both offensive and defensive play.
Striker Super Abilities
- Fists of Havoc: A supercharged electric ground slam. Use the grenade button to quickly charge forward with an attack or the melee button to slam fists into the ground to deal area-of-effect damage.
- Thundercrash: Hurtle through the air to inflict damage like a missile.
Aspects
- Touch of Thunder: Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
- Knockout: Critically wounding an enemy or breaking a shield infuses melee attacks with Arc energy, increasing melee range and damage. Melee defeats start health regeneration and make you amplified.
- Juggernaut: With full class ability energy, after sprinting for a short time, gain a frontal shield blocking incoming damage, which takes more damage while the player is amplified.
Sentinel: Titan Void subclass
The Sentinel subclass highlights the Titan’s defensive abilities. Players can augment the Titan’s Overshield perks with Fragments for even more strength.
Sentinel Super Abilities
- Ward of Dawn: Creates an indestructible dome that also provides a temporary increase in weapon damage.
- Sentinel Shield: Grants a Void light shield with options to attack, defend, throw, and create a defensive wall that grants increased weapon damage to allies when shooting through it.
Aspects
- Bastion: Grants Overshield to nearby allies. Barricade grants Overshield to the player and nearby allies and empowers it, regenerating Overshield and extending its duration.
- Offensive Bulwark: While in Overshield or Well of Dawn, your grenade charges faster and you get increased melee range and damage. Melee final blows extend Overshield. It also grants an additional shield throw when using Sentinel Shield.
- Controlled Demolition: Hitting a target with a Void ability or Volatility makes the enemy volatile, and further damage causes them to explode. These explosions grant health to the player and nearby allies.
Behemoth: Titan Stasis subclass
The Behemoth is a favoured Titan subclass due to its ability to generate explosive damage from Stasis crystals – this subclass is also incredibly effective in close-range fights.
Behemoth Super Ability
- Glacial Quake: Summons a stasis gauntlet that the player can slam down for a shockwave that freezes targets. Or, as a light attack option, the player can supercharge their Shiver Strike melee for massive damage, plus sprinting through Stasis crystals or frozen targets will shatter them.
Aspects
- Cyroclasm: Enables a longer and more powerful slide, plus sliding into Stasis crystals or frozen enemies shatters them and any nearby frozen targets.
- Tectonic Harvest: Shattering a Stasis crystal drops a Stasis charge that grants melee energy.
- Howl of the Storm: Activating charged melee while sliding launches a wave of Stasis energy, freezing targets and creating Stasis crystals.
- Diamond Lance: Shattering or defeating targets with a Stasis ability creates a Stasis Lance, which the player can throw to freeze a target on impact. Slamming the lance into the ground freezes targets in a small area.
Berserker: Titan Strand subclass
The Berserker is all about untamed power, with the Titan using its fists to unleash the fury of the Darkness within the Weave.
Berserker Super Ability
- Bladefury: Summons a stasis gauntlet that the player can slam down for a shockwave that freezes targets. Or, as a light attack option, the player can supercharge their Shiver Strike melee for massive damage, plus sprinting through Stasis crystals or frozen targets will shatter them.
Aspects
- Into the Fray: Destroying a Tangle they’ve generated will grant a Woven Mail buff. The buff provides incoming damage resistance and increases melee regen while active.
- Drengr’s Lash: Using the Titan class ability will cause Strand to rush forward from the barricade, suspending and disabling enemies.
Titan Prismatic subclass
The Titan’s Prismatic subclass largely focuses on heavy melee ability spam or Diamond Lance, which are hard to master but can be very powerful in the right hands, especially with its strong Transcendence grenade.
With Prismatic taking elements from other subclasses – Light and Dark – it’s more complex to make a build with a good flow. However, the Titan’s playstyle is quite simple in practice. Just think carefully about your combination of Super, grenade, melee, and class ability choices, especially with Prismatic Titan.
Prismatic Titan Super Abilities
- Twilight Arsenal: Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a weakening explosion. After exploding, axes can be picked up by your or your allies and used as a weapon for a short time.
- Thundercrash: Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
- Bladefury: Create two woven blades and roam the battlefield. Perform leaping slashes to sever nearby enemies, causing them to take additional damage. Each successful hit increases your attack speed and grants heavy attack energy. Heavy attacks create two suspending projectiles that seek out targets.
- Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies. Upon impact, your hammers shatter into explosive molten shards.
- Glacial Quake: Summon a Stasis gauntlet. Slam down to create a shockwave that freezes targets and sends out additional Stasis crystals to freeze additional enemies. Supercharge your attack for bonus damage. Sprint through Stasis crystals or frozen targets to shatter them.
Transcendence
- Electrified Snare: Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
Grenades
- Suppressor Grenade: Suppresses enemies, preventing them from using abilities for a short time.
- Pulse Grenade: Periodically damages targets within its explosion radius.
- Shackle Grenade: Throw Stand matter that detonates on impact, suspending targets and creating additional suspending projectiles.
- Thermite Grenade: Sends forth a burning line of fire, dealing damage and scorching targets in its path.
- Glacier Grenade: Creates a wall of Stasis crystals to block damage and freeze targets. Destroy these walls to deal shatter damage.
Melee
- Shield Throw: Hurl a Void shield towards an enemy. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
- Thunderclap: Hold while grounded to plant your feet and begin charging your fist with Arc energy. Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
- Frenzied Blade: Dash forward, slashing at targets in front of you and severing them.
- Hammer Strike: After sprinting for a short time, swing your blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated, they ignite.
- Shiver Strike: Leap through the air to perform a powerful dash attack that knocks targets back and damages them.
Class abilities
- Towering Barricade: Create a large barrier that can be used to reinforce a position with cover.
- Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases reload speed, stability, and range when you stand behind it.
- Thruster: While grounded, quickly evade in a lateral direction.
Aspects
- Unbreakable: Consume your grenade to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. Releasing the grenade input or running out of energy releases a frontal blast that deals increased damage based on how much damage was blocked.
- Knockout: Critically wounding a target or breaking their shield infuses your melee with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks amplifies you and restores a portion of your health. Defeating more powerful foes increases this healing effect.
- Drengr’s Lash: Activate your class ability to create Strand matter that detonates after a short delay, suspending and damaging targets.
- Consecration: While sliding, activate your melee ability to launch a wave of Solar energy, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your melee ability again to slam to the ground and create a second larger wave. If the wave hits a scorched target, it ignites.
- Diamond Lance: Shatter or defeat targets with abilities or Stasis weapons to create a Stasis lance. Throw the lance or slam it into the ground to freeze enemies.
Hunter subclasses
Gunslinger: Hunter Solar subclass
The Gunslinger is a PvP favourite due to the Golden Gun’s ability to quickly wipe an entire enemy team, though some prefer the sharp volley of Blade Barrage.
Gunslinger Super Abilities
- Golden Gun – Deadshot: A rapid-fire pistol that disintegrates targets. Causing ignitions while the Super Ability is active refunds a Golden Gun round.
- Golden Gun – Marksman: A flaming pistol that disintegrates targets. The gun deals increased precision damage and creates Orbs of Power on precision hits.
- Blade Barrage: Launch into the air and release a volley of explosive knives.
Aspects
- Knock ‘em Down: Enhances Solar supers. Also, while radiant, final blows with the Throwing Knife will refund melee energy.
- Gunpowder Gamble: Defeating targets with abilities, Solar debuffs, or Solar weapons charges a Solar grenade, which players can shoot mid-air for a huge explosion.
- On Your Mark: Precision final blows grant you and your allies increased reload speeds and weapon handling – this can stack three times. Activating the Hunter class ability will also grant maximum stacks.
Arcstrider: Hunter Arc subclass
The Arcstrider wields the Arc Staff. Its effectiveness depends on a player’s ability to pull off strong combos and stay mobile.
Arcstrider Super Abilities
- Arc Staff: Arc energy staff that allows acrobatic melee combos and can deflect incoming projectiles.
- Gathering Storm: Throw Arc Staff forward, lodging it into surfaces and jolting nearby targets. A devastating lightning bolt strikes the staff, overcharging it so it blasts lightning at nearby foes.
Aspects
- Flow State: Become amplified by defeating jolted targets, so dodge recharges more quickly, you are more resilient while dodging, and reload speed is increased.
- Tempest Strike: Activate your charged melee while sliding, unleashing an attack that travels along the ground.
- Lethal Current: After dodging, your next melee attack has increased lunge range, jolts the target, and creates an aftershock. Damaging a jolted target with melee attacks also blinds them.
Nightstalker: Hunter Void subclass
This subclass specialises in invisibility, which the player can also grant to their allies through various means.
Nightstalker Super Abilities
- Shadowshot – Deadfall: Tethers a large group of enemies to a Void Anchor, which slows and silences them. This has long been a favourite of Hunters in PvE activities where you come up against large numbers of enemies.
- Shadowshot – Moebius Quiver: Fires two three-shot arrow barrages that tether enemies.
- Spectral Blades: Void blades that grant invisibility while the player performs a quick melee attack or heavy attack.
Aspects
- Trapper’s Ambush: The player can spend their melee charge to activate Quickfall, diving into the ground and creating a large smoke cloud. Targets caught inside are weakened, and allies are made invisible. Additionally, the Nightstalker’s Smoke bomb melee also grants invisibility.
- Stylish Executioner: Defeating a weakened, suppressed or volatile target grants invisibility and truesight. The next melee attack while invisible weakens targets. This allows for powerful combos as many weapons and mods suppress or weaken enemies or make them volatile.
- Vanishing Step: Dodging makes the player invisible. This is good for high-intensity activities such as Trials of Osiris, where abilities aren’t always as useful as mobility.
Revenant: Hunter Stasis subclass
Many consider Revenant an overpowered build, primarily due to its flexibility and ability to pair well with various modifiers from various weapons, armor, and Fragments.
Revenant Super Ability
- Silence and Squall: The player channels Stasis shards to form Kama blades, the first of which bounces off enemies and freezes them before the second detonates on impact, creating a Stasis storm. Being able to easily freeze targets and also cause a storm, paired with the ability to easily shatter stasis crystals, makes this one of the most potent PvP subclasses in the game.
Aspects
- Shatterdive: Activating mid-air makes the player descend on targets and shatter them on impact.
- Winter’s Shroud: Dodging slows nearby targets.
- Grim Harvest: Defeating slowed or frozen combatants creates Stasis shards, which grant melee when picked up by players and allies.
- Touch of Winter: Stasis grenade types have enhanced functionality.
Threadrunner: Hunter Strand subclass
The Hunter Threadrunner leverages Strand by turning it into a chain-like tool that aids in movement but can also deal significant damage.
Threadrunner Super Ability
- Silkstrike: Hunter can use grapple to move around in third-person, throwing and spinning their rope dart to harm enemies and manipulate the world around them.
Aspects
- Ensnaring Slam: Pressing the air-move input while in mid-air causes the Hunter to slam downward to suspend all nearby enemies.
- Widow’s Silk: Grants an additional grenade charge. Grapple creates a persistent grapple Strand Tangle and refunds grenade energy when the Hunter grapples to it. This allows the player to set up chains of Tangles that they and their fire team can use to traverse an area quickly.
Hunter Prismatic subclass
The Hunter Prismatic subclass has a wide variety of viable playstyles, though they somehow beat the Titans at their own game with a particularly strong Combination Blow build. While still powerful, the Prismatic Hunter’s Hailfire Spike Transcendence grenade is harder to take advantage of compared to the other classes.
Pair this variety with Prismatic borrowing features from other subclasses – both Light and Dark – and it can be tricky to pull it all together. With the right combination of Super, grenade, melee, and class ability, you’ll be able to dominate the battlefield.
Prismatic Hunter Super Abilities
- Storm’s Edge: Throw an electrified dagger and dash to its location to perform powerful a perform whirling strike. This can be reactivated to perform additional attacks. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.
- Golden Gun – Marksman: Summon a flaming pistol to deal massively increased precision damage, over-penetrate targets, and create Orbs of Power on precision hits. This Super benefits from being radiant.
- Silence and Squall: Throw two Stasis blades at the target location, one will freeze and damage enemies while the other slows and damages those caught inside.
- Silkstrike: Weave a rope dart to deal heavy damage with quick attacks. Your light attacks deal bonus damage with the tip of the dart and defeated targets will explode. Your heavy attack deals heavy damage in an area around you.
- Shadowshot – Deadfall: Tether enemies to a Void anchor, weakening and suppressing them. These anchors pull targets toward the impact point, which then become traps with increased range and duration.
Transcendence
- Hailfire Spike: Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.
The ability to combine Aspects, Fragments, armor perks, and weaponry means there are limitless options for character builds in Destiny 2 within each element and subclass. One of the best things about Destiny is that it constantly encourages players to experiment with builds that push limits.
Grenades
- Arcbolt Grenade: Chains bolts of lightning to nearby targets.
- Swarm Grenade: Detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
- Duskfield Grenade: Shatters on impact, leaving behind a field that slows targets and freezes those within its blast.
- Grapple: Quickly pull yourself forward to the target location. Grappling to a Tangle immediately recharges this ability. During and shortly after grappling, your melee attack deals area damage and unravels targets.
- Magnetic Grenade: Attaches to targets and explodes twice.
Melee
- Combination Blow: A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
- Knife Trick: Throw a fan of flaming knives that scorch targets on hit.
- Withering Blade: Throw a Stasis shuriken at targets to damage and slow them. This ability has two charges.
- Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it’s done, returning melee energy to you for each target hit. Activate the ability again just as the dart gets back to you to catch it and increase the amount of energy returned.
- Snare Bomb: Throw a smoke bomb that attaches to surfaces and pings enemy radars (PvP), then detonates into a disorienting smoke cloud, weakening targets. Enemies within the smoke take damage over time.
Class abilities
- Marksman’s Dodge: Dodging automatically reloads your weapon.
- Gambler’s Dodge: Dodging near enemies fully recharges your melee ability.
- Acrobat’s Dodge: Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Aspects
- Ascension: While airborne, consume your class ability energy to summon an Arc staff, propelling yourself upward and creating a burst of energy that amplifies allies and jolts enemies.
- Gunpowder Gamble: Defeat targets with abilities, elemental debuffs, or Solar weapons to charge up an improvised Solar explosive. You can then throw this bomb and shoot it in mid-air to cause an ignition.
- Winter’s Shroud: Dodging slows nearby targets. Slowing targets briefly increases your class ability energy.
- Threaded Specter: Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of enemies. After taking significant damage or when enemies come into contact with it, the decoy will detonate, dealing damage and releasing threadlings that seek out and attack nearby enemies.
- Stylish Executioner: Defeating a target affected by any elemental debuff grants you invulnerability and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
If you want more tips on developing a strong character, why not check out our guides to the best Destiny 2 Exotics, best PvP weapons, and armor? We’ve also got a slew of guides we update with the Destiny 2 weekly reset, including the Destiny 2 Legendary Lost Sector, the week’s Destiny 2 Nightfall weapon, and even where Xur is for the weekend.